Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.12.14 00:52:00 -
[1] - Quote
There are some annoying quirks about the way fitting management works now, and I thought this might be a good solution.
The idea is that completed fittings become "assembled" inventory items. Roughly equivalent to ships in EVE, after you've taken them out of their packages and fitted them with equipment. Except in this case you'd have multiple stacked copies.
(I didn't really know what to search for to see whether this had been proposed before, but I didn't see anything in the past week or so on this topic. It seems like an idea that might have already come up. Forgive me if this is a repeat.)
Creating a fitting
Initial creation would work just like it does now, but would only result in creating one of the particular fitting. Adding a module or weapon to a fitting would take one of that item out of your inventory and attach it to the dropsuit to create a fitting in your inventory.
Restocking
Once you've created one of a fitting, it becomes both an inventory item and a recipe. You can select the recipe in your fittings screen and restock any number of that fitting. A restock will take items from your inventory to assemble additional copies of that fitting. If you don't have enough copies of an item in your inventory, it will pick them up from the marketplace.
Once you've created a fitting, you can go down to 0 in your inventory by using the fitting in battle. But as long as you don't delete the recipe from your fitting screen, you can always restock it.
Disassembling
Of course, you could also take apart a fitting in order to return its components to your inventory. This would be required to sell them or to use them in a new fitting (if you didn't already have available copies of those components in your inventory).
Modifying
So I want to change an existing fitting instead of creating a new one. Do I have to disassemble all of the old one and then assemble a new one?
Of course not. You can make a modification to a recipe and then apply it to all current copies of the fitting in your inventory. If you don't have enough cash to replace a module on all of your old fittings, you can either preserve the old fittings as an obsolete version, or you can disassemble them and return the constituent components to your inventory.
BPOs
BPOs aren't really a challenge logistically, though they may be a challenge to program. (Sorry about that, programmers.) Fittings with BPOs would work so long as you have the BPO in your inventory.
The only trick is that, if you have an all-BPO fitting, it would show up in your inventory, even though there's an infinite quantity and, if you disassemble it, it would just disappear because all the BPOs would already be in your inventory. Or I guess you could just show the fitting itself as a combined BPO. That would probably be the way to do that.
The End
Thoughts? |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.12.14 18:37:00 -
[2] - Quote
WHz DS9899 wrote:He's basically saying how to build our own ****, and I like it, because it should be cheaper than actually buying it outright. And, this could be used for customizating weapons in the future, actually, this is most likely how they are doing it. I don't know how you mean "cheaper," except that you're using whatever equipment you already have in your inventory to create the fits before buying new stuff. Basically it's a way to take the best of the former system (not buying additional copies of items you already possess) with the best of the current system (ensuring you have as many of a particular fit as you've bought, even if it uses some of the same items as other fits).
It would be like the hangar inventory or whatever it is in EVE, where you have all your ships with their equipment on them, and you can have more than one fully-equipped ship at a time, but you can only fly one. The items equipped on your ship don't show up in your general inventory. In this case, you'd be stacking several copies of each so you have quick access to them in battle. |